Programmerare, skeptiker, sekulärhumanist, antirasist.
Författare till bok om C64 och senbliven lantis.
Röstar pirat.
Writing a game using TurboSprite (2/2)
2010-07-19
Continued from here. Now I want to enable shooting. When the user presses the Control key, I create a bullet, sets its properties and adds it to the engine. This code is added to the KeyDown event. I have to modify the KeyUp event, because in the [...]
Writing a game using TurboSprite (1/2)
2010-07-19
There are two things to take away from this post. The ease of TurboSprite and the power and speed of GDI+. Of course, you are still supposed to write games using hardware acceleration, but you can do decent desktop games without DirectX, XNA or OpenG [...]
TurboSprite
2010-07-15
TurboSprite is a software driven (GDI+) sprite engine written by Dion Kurczek in C#. The reason that I'm picking this up, is that it shows (like I have mentioned before) the amazing capabilities and performance of the GDI+ library in .NET. TurboSprit [...]
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